Visual Studio Eslint



  1. Visual Studio Eslint Rules
  2. Visual Studio Eslint Plugin

Create React App comes with a bunch of tools that improve the editing experience - if configured correctly. Here's a few tips to maximize your productivity:

Visual Studio natively supports ESLint for linting JavaScript files, JSX files, and JavaScript contained in script blocks in HTML files. By default, Visual Studio installs ESLint 4 and uses it to lint all open.js files,.jsx files, and files containing JavaScript code in script blocks. Written by shripal In Visual Studio Code ESLint is the most flexible and configurable javascript linter among other javscript linters like JSHint, JSLint etc. It is good practice to have one javascript linter configured in our project, to keep the coding style consistant across the team and to detect some of the errors before runtime.

Syntax highlighting#

To configure the syntax highlighting in your favorite text editor, head to the relevant Babel documentation page and follow the instructions. Some of the most popular editors are covered.

Displaying Lint Output in the Editor#

Note: this feature is available with [email protected] and higher.

It works out of the box for newly created projects with [email protected] and higher.

It also only works with npm 3 or higher.

Some editors, including Sublime Text, Atom, and Visual Studio Code, provide plugins for ESLint.

They are not required for linting. You should see the linter output right in your terminal as well as the browser console. If you prefer the lint results to appear right in your editor, please make sure you install an ESLint plugin/extension.

Note that even if you customise your ESLint config, these changes will only affect the editor integration. They won’t affect the terminal and in-browser lint output. This is because Create React App intentionally provides a minimal set of rules that find common mistakes.

If you want to enforce a coding style for your project, consider using Prettier instead of ESLint style rules.

Extending or replacing the default ESLint config#

You can extend our base ESLint config, or replace it completely if you need.

There are a few things to remember:

  1. We highly recommend extending the base config, as removing it could introduce hard-to-find issues.
  2. When working with TypeScript, you'll need to provide an overrides object for rules that should only target TypeScript files.
  3. It's important to note that any rules that are set to 'error' will stop the project from building.

In the below example:

  • the base config has been extended by a shared ESLint config,
  • a new rule has been set that applies to all JavaScript and TypeScript files, and
  • a new rule has been set that only targets TypeScript files.
'eslintConfig':{
'rules':{
},
{
'rules':{
}
]
}

Debugging in the Editor#

This feature is currently only supported by Visual Studio Code and WebStorm.

Visual Studio Code and WebStorm support debugging out of the box with Create React App. This enables you as a developer to write and debug your React code without leaving the editor, and most importantly it enables you to have a continuous development workflow, where context switching is minimal, as you don’t have to switch between tools.

Visual Studio Code#

You need to have the latest version of VS Code and VS Code Chrome Debugger Extension installed.

Then add the block below to your launch.json file and put it inside the .vscode folder in your app’s root directory.

'version':'0.2.0',
{
'type':'chrome',
'url':'http://localhost:3000',
'sourceMapPathOverrides':{
}
]

Note: the URL may be different if you've made adjustments via the HOST or PORT environment variables.

Start your app by running npm start, and start debugging in VS Code by pressing F5 or by clicking the green debug icon. You can now write code, set breakpoints, make changes to the code, and debug your newly modified code—all from your editor.

Having problems with VS Code Debugging? Please see their troubleshooting guide.

WebStorm#

You need to have WebStorm and JetBrains IDE Support Chrome extension installed.

In the WebStorm menu Run select Edit Configurations.... Then click + and select JavaScript Debug. Paste http://localhost:3000 into the URL field and save the configuration.

Note: the URL may be different if you've made adjustments via the HOST or PORT environment variables.

Start your app by running npm start, then press ^D on macOS or F9 on Windows and Linux or click the green debug icon to start debugging in WebStorm.

The same way you can debug your application in IntelliJ IDEA Ultimate, PhpStorm, PyCharm Pro, and RubyMine.

Formatting Code Automatically#

Prettier is an opinionated code formatter with support for JavaScript, CSS and JSON. With Prettier you can format the code you write automatically to ensure a code style within your project. See Prettier's GitHub page for more information, and look at this page to see it in action.

To format our code whenever we make a commit in git, we need to install the following dependencies:

Alternatively you may use yarn:

  • husky makes it possible to use githooks as if they are npm scripts.
  • lint-staged allows us to run scripts on staged files in git. See this blog post about lint-staged to learn more about it.
  • prettier is the JavaScript formatter we will run before commits.

Now we can make sure every file is formatted correctly by adding a few lines to the package.json in the project root.

Add the following field to the package.json section:

+ 'hooks': {
+ }

Next we add a 'lint-staged' field to the package.json, for example:

// ...
+ 'lint-staged': {
+ 'prettier --write'
+ },

Now, whenever you make a commit, Prettier will format the changed files automatically. You can also run ./node_modules/.bin/prettier --write 'src/**/*.{js,jsx,ts,tsx,json,css,scss,md}' to format your entire project for the first time.

Next you might want to integrate Prettier in your favorite editor. Read the section on Editor Integration on the Prettier GitHub page.

Integrates ESLint into VS Code. If you are new to ESLint check the documentation.

The extension uses the ESLint library installed in the opened workspace folder. If the folder doesn't provide one the extension looks for a global install version. If you haven't installed ESLint either locally or globally do so by running npm install eslint in the workspace folder for a local install or npm install -g eslint for a global install.

On new folders you might also need to create a .eslintrc configuration file. You can do this by either using the VS Code command Create ESLint configuration or by running the eslint command in a terminal. If you have installed ESLint globally (see above) then run eslint --init in a terminal. If you have installed ESLint locally then run .node_modules.bineslint --init under Windows and ./node_modules/.bin/eslint --init under Linux and Mac.

Release Notes

This section describes major releases and their improvements. For a detailed list of changes please refer to the change log;

Version 2.1.20

Added support to customize the severity of eslint rules. See the new setting eslint.rules.customizations.

Version 2.1.18

Asking for confirmation of the eslint.nodePath value revealed a setup where that value is defined separately on a workspace folder level although a multi workspace folder setup is open (e.g. a code-workspace file). These setups need to define the eslint.nodePath value in the corresponding code-workspace file and the extension now warns the user about it. Below an example of such a code-workspace file

Version 2.1.17

To follow VS Code's model to confirm workspace local settings that impact code execution the two settings eslint.runtime and eslint.nodePath now need user confirmation if defined locally in a workspace folder or a workspace file. Users using these settings in those local scopes will see a notification reminding them of the confirmation need.

The version also adds a command to restart the ESLint server.

Version 2.1.10

The approval flow to allow the execution of a ESLint library got reworked. Its initial experience is now as follows:

  • no modal dialog is shown when the ESLint extension tries to load an ESLint library for the first time and an approval is necessary. Instead the ESLint status bar item changes to indicating that the execution is currently block.
  • if the active text editor content would be validated using ESLint, a problem at the top of the file is shown in addition.

The execution of the ESLint library can be denied or approved using the following gestures:

  • clicking on the status bar icon
  • using the quick fix for the corresponding ESLint problem
  • executing the command ESLint: Manage Library Execution from the command palette

All gestures will open the following dialog:

The chosen action is then reflected in the ESLint status bar item in the following way:

  • Allow will prefix the status bar item with a check mark.
  • Allow Everywhere will prefix the status bar item with a double check mark.
  • Deny and Disable will prefix the status bar item with a blocked sign.

You can manage our decisions using the following commands:

  • ESLint: Manage Library Execution will reopen aboves dialog
  • ESLint: Reset Library Decisions lets you reset previous decisions who have made.

This release also addresses the vulnerability described in CVE-2021-27081.

Version 2.0.4

The 2.0.4 version of the extension contains the following major improvements:

  • Improved TypeScript detection - As soon as TypeScript is correctly configured inside ESLint, you no longer need additional configuration through VS Code's eslint.validate setting. The same is true for HTML and Vue.js files.
  • Glob working directory support - Projects that have a complex folder structure and need to customize the working directories via eslint.workingDirectories can now use glob patterns instead of listing every project folder. For example, { 'pattern': 'code-*' } will match all project folders starting with code-. In addition, the extension now changes the working directory by default. You can disable this feature with the new !cwd property.
  • Formatter support: ESLint can now be used as a formatter. To enable this feature use the eslint.format.enable setting.
  • Improved Auto Fix on Save - Auto Fix on Save is now part of VS Code's Code Action on Save infrastructure and computes all possible fixes in one round. It is customized via the editor.codeActionsOnSave setting. The setting supports the ESLint specific property source.fixAll.eslint. The extension also respects the generic property source.fixAll.

The setting below turns on Auto Fix for all providers including ESLint:

In contrast, this configuration only turns it on for ESLint:

You can also selectively disable ESLint via:

Also note that there is a time budget of 750ms to run code actions on save which might not be enough for large JavaScript / TypeScript file. You can increase the time budget using the editor.codeActionsOnSaveTimeout setting.

The old eslint.autoFixOnSave setting is now deprecated and can safely be removed.

Settings Options

If you are using an ESLint extension version < 2.x then please refer to the settings options here.

This extension contributes the following variables to the settings:

  • eslint.enable: enable/disable ESLint. Is enabled by default. This setting got deprecated in favour of enabling / disabling the extension in the Extension's viewlet.

  • eslint.debug: enables ESLint's debug mode (same as --debug command line option). Please see the ESLint output channel for the debug output. This options is very helpful to track down configuration and installation problems with ESLint since it provides verbose information about how ESLint is validating a file.

  • eslint.lintTask.enable: whether the extension contributes a lint task to lint a whole workspace folder.

  • eslint.lintTask.options: Command line options applied when running the task for linting the whole workspace (https://eslint.org/docs/user-guide/command-line-interface).An example to point to a custom .eslintrc.json file and a custom .eslintignore is:

  • eslint.packageManager: controls the package manager to be used to resolve the ESLint library. This has only an influence if the ESLint library is resolved globally. Valid values are 'npm' or 'yarn' or 'pnpm'.

  • eslint.options: options to configure how ESLint is started using the ESLint CLI Engine API. Defaults to an empty option bag.An example to point to a custom .eslintrc.json file is:

  • eslint.run - run the linter onSave or onType, default is onType.

  • eslint.quiet - ignore warnings.

  • eslint.runtime - use this setting to set the path of the node runtime to run ESLint under.

  • eslint.nodeEnv - use this setting if an ESLint plugin or configuration needs process.env.NODE_ENV to be defined.

  • eslint.nodePath - use this setting if an installed ESLint package can't be detected, for example /myGlobalNodePackages/node_modules.

  • eslint.probe = an array for language identifiers for which the ESLint extension should be activated and should try to validate the file. If validation fails for probed languages the extension says silent. Defaults to ['javascript', 'javascriptreact', 'typescript', 'typescriptreact', 'html', 'vue', 'markdown'].

  • eslint.validate - an array of language identifiers specifying the files for which validation is to be enforced. This is an old legacy setting and should in normal cases not be necessary anymore. Defaults to ['javascript', 'javascriptreact'].

  • eslint.format.enable: enables ESLint as a formatter for validated files. Although you can also use the formatter on save using the setting editor.formatOnSave it is recommended to use the editor.codeActionsOnSave feature since it allows for better configurability.

  • eslint.workingDirectories - specifies how the working directories ESLint is using are computed. ESLint resolves configuration files (e.g. eslintrc, .eslintignore) relative to a working directory so it is important to configure this correctly. If executing ESLint in the terminal requires you to change the working directory in the terminal into a sub folder then it is usually necessary to tweak this setting. (see also CLIEngine options#cwd). Please also keep in mind that the .eslintrc* file is resolved considering the parent directories whereas the .eslintignore file is only honored in the current working directory. The following values can be used:

    • [{ 'mode': 'location' }] (@since 2.0.0): instructs ESLint to uses the workspace folder location or the file location (if no workspace folder is open) as the working directory. This is the default and is the same strategy as used in older versions of the ESLint extension (1.9.x versions).
    • [{ 'mode': 'auto' }] (@since 2.0.0): instructs ESLint to infer a working directory based on the location of package.json, .eslintignore and .eslintrc* files. This might work in many cases but can lead to unexpected results as well.
    • string[]: an array of working directories to use.Consider the following directory layout:Then using the setting:will validate files inside the server directory with the server directory as the current eslint working directory. Same for files in the client directory. The ESLint extension will also change the process's working directory to the provided directories. If this is not wanted a literal with the !cwd property can be used (e.g. { 'directory': './client', '!cwd': true }). This will use the client directory as the ESLint working directory but will not change the process`s working directory.
    • [{ 'pattern': glob pattern }] (@since 2.0.0): Allows to specify a pattern to detect the working directory. This is basically a short cut for listing every directory. If you have a mono repository with all your projects being below a packages folder you can use { 'pattern': './packages/*/' } to make all these folders working directories.
  • eslint.codeAction.disableRuleComment - object with properties:

    • enable - show disable lint rule in the quick fix menu. true by default.
    • location - choose to either add the eslint-disable comment on the separateLine or sameLine. separateLine is the default.Example:
  • eslint.codeAction.showDocumentation - object with properties:

    • enable - show open lint rule documentation web page in the quick fix menu. true by default.
  • eslint.codeActionsOnSave.mode (@since 2.0.12): controls which problems are fix when running code actions on save

    • all: fixes all possible problems by revalidating the file's content. This executes the same code path as running eslint with the --fix option in the terminal and therefore can take some time. This is the default value.
    • problems: fixes only the currently known fixable problems as long as their textual edits are non overlapping. This mode is a lot faster but very likely only fixes parts of the problems.
  • eslint.rules.customizations (@since 2.1.20): force rules to report a different severity within VS Code compared to the project's true ESLint configuration. Contains two properties:

    • 'rule': Select on rules with names that match, factoring in asterisks as wildcards: { 'rule': 'no-*', 'severity': 'warn' }
      • Prefix the name with a '!' to target all rules that don't match the name: { 'rule': '!no-*', 'severity': 'info' }
    • 'severity': Sets a new severity for matched rule(s), 'downgrade's them to a lower severity, 'upgrade's them to a higher severity, or 'default's them to their original severity

    In this example, all rules are overridden to warnings:

    In this example, no- rules are informative, other rules are downgraded, and 'radix' is reset to default:

  • eslint.format.enable (@since 2.0.0): uses ESlint as a formatter for files that are validated by ESLint. If enabled please ensure to disable other formatters if you want to make this the default. A good way to do so is to add the following setting '[javascript]': { 'editor.defaultFormatter': 'dbaeumer.vscode-eslint' } for JavaScript. For TypeScript you need to add '[typescript]': { 'editor.defaultFormatter': 'dbaeumer.vscode-eslint' }.

  • eslint.onIgnoredFiles (@since 2.0.10): used to control whether warnings should be generated when trying to lint ignored files. Default is off. Can be set to warn.

  • editor.codeActionsOnSave (@since 2.0.0): this setting now supports an entry source.fixAll.eslint. If set to true all auto-fixable ESLint errors from all plugins will be fixed on save. You can also selectively enable and disabled specific languages using VS Code's language scoped settings. To disable codeActionsOnSave for HTML files use the following setting:

Visual Studio Eslint Rules

The old eslint.autoFixOnSave setting is now deprecated and can safely be removed. Please also note that if you use ESLint as your default formatter you should turn off editor.formatOnSave when you have turned on editor.codeActionsOnSave. Otherwise you file gets fixed twice which in unnecessary.

Settings Migration

If the old eslint.autoFixOnSave option is set to true ESLint will prompt to convert it to the new editor.codeActionsOnSave format. If you want to avoid the migration you can respond in the dialog in the following ways:

  • Not now: the setting will not be migrated by ESLint prompts again the next time you open the workspace
  • Never migrate Settings: the settings migration will be disabled by changing the user setting eslint.migration.2_x to off

The migration can always be triggered manually using the command ESLint: Migrate Settings

Commands:

This extension contributes the following commands to the Command palette.

  • Create '.eslintrc.json' file: creates a new .eslintrc.json file.
  • Fix all auto-fixable problems: applies ESLint auto-fix resolutions to all fixable problems.
  • Reset Library Decisions: Resets the ESLint library validation confirmations.
  • Manage Library Execution: Opens the library execution confirmation dialog.

Visual Studio Eslint Plugin

Using the extension with VS Code's task running

The extension is linting an individual file only on typing. If you want to lint the whole workspace set eslint.lintTask.enable to true and the extension will also contribute the eslint: lint whole folder task. There is no need anymore to define a custom task in tasks.json.

Using ESLint to validate TypeScript files

A great introduction on how to lint TypeScript using ESlint can be found in the TypeScript - ESLint. Please make yourself familiar with the introduction before using the VS Code ESLint extension in a TypeScript setup. Especially make sure that you can validate TypeScript files successfully in a terminal using the eslint command.

Visual Studio Eslint

This project itself uses ESLint to validate its TypeScript files. So it can be used as a blueprint to get started.

To avoid validation from any TSLint installation disable TSLint using 'tslint.enable': false.

Mono repository setup

As with JavaScript validating TypeScript in a mono repository requires that you tell the VS Code ESLint extension what the current working directories are. Use the eslint.workingDirectories setting to do so. For this repository the working directory setup looks as follows:

ESLint 6.x

Migrating from ESLint 5.x to ESLint 6.x might need some adaption (see the ESLint Migration Guide for details). Before filing an issue against the VS Code ESLint extension please ensure that you can successfully validate your files in a terminal using the eslint command.